LTargetKind

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The #LTargetKind system variable determines the class of object that was last targeted. The possible values of this variable are listed in the table below.


LTargetKind Values
Setting Object Class
1 Object
2 Ground,Mountains,Caves
3 Resource: Tree,Water


Note: Not setting #LTargetKind (usually to 1) is by far one of the most common mistakes made when scripting. Simply put, every time that you use Event Macro 22 you must always make sure #LTargetKind is set properly or you will most likely have sporadic targeting problems.


Object Example

; use the dagger
set #LObjectID %dagger
event Macro 17

; wait for target cursor
target 5s

; carve the hides from the corpse
set #LTargetID %cowCorpse
set #LTargetKind 1 ; make sure it targets an object
event Macro 22
...

World Position Example

; use the shovel
set #LObjectID %shovel
event Macro 17

; wait for target cursor
target 5s

; mine a spot
set #LTargetX 1000
set #LTargetY 1000
set #LTargetZ -1
set #LTargetKind 3
event Macro 22
...

See Also

Last Action

  • The last action system variables are adjusted when certain activities are performed in the Ultima Online Client.
#lObjectID Returns the id of the last used object
#lObjectType Returns the type of the last used object
#lTargetID Returns the id of the last target used
#lTargetX Returns the world x-coordinate of the last target used
#lTargetY Returns the world y-coordinate of the last target used
#lTargetZ Returns the world z-coordinate of the last target used
#lTargetKind Returns the kind of what was last targeted
#lTargetTile Returns the tile last targeted
#lLiftedID Returns the id of the object last dragged/lifted
#lLiftedType Returns the type of the object last dragged/lifted
#lLiftedKind Returns if an object is being dragged/lifted
#lSkill Returns the skill last used
#lSpell Returns the last spell cast