⇒ |
The #lLiftedID system variable determines the id of the object last dragged/lifted.
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Example
finditem JTL
event Drag #findID
wait 20
msg The ID of the item you lifted is #lLiftedID $
halt
See Also
Last Action
- The last action system variables are adjusted when certain activities are performed in the Ultima Online Client.
#lObjectID |
⇔ |
Returns the id of the last used object
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#lObjectType |
⇒ |
Returns the type of the last used object
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#lTargetID |
⇔ |
Returns the id of the last target used
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#lTargetX |
⇔ |
Returns the world x-coordinate of the last target used
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#lTargetY |
⇔ |
Returns the world y-coordinate of the last target used
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#lTargetZ |
⇔ |
Returns the world z-coordinate of the last target used
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#lTargetKind |
⇔ |
Returns the kind of what was last targeted
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#lTargetTile |
⇔ |
Returns the tile last targeted
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#lLiftedID |
⇒ |
Returns the id of the object last dragged/lifted
|
#lLiftedType |
⇒ |
Returns the type of the object last dragged/lifted
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#lLiftedKind |
⇒ |
Returns if an object is being dragged/lifted
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#lSkill |
⇔ |
Returns the skill last used
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#lSpell |
⇔ |
Returns the last spell cast
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