LSpell

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The #lSpell system variable determines the last spell cast. You can also write to this variable and use it in conjuction with "event Macro 16" (LastSpell), which will cast the spell.

Magery

Spell number Spell Name
0 Clumsy
1 Create Food
2 Feeblemind
3 Heal
4 Magic Arrow
5 Night Sight
6 Reactive Armor
7 Weaken
8 Agility
9 Cunning
10 Cure
11 Harm
12 Magic Trap
13 Magic Untrap
14 Protection
15 Strength
16 Bless
17 Fireball
18 Magic Lock
19 Poison
20 Telekinesis
21 Teleport
22 Unlock
23 Wall Of Stone
24 Arch Cure
25 Arch Protection
26 Curse
27 Fire Field
28 Greater Heal
29 Lightning
30 Mana Drain
31 Recall
32 Blade Spirits
33 Dispel Field
34 Incognito
35 Magic Reflection
36 Mind Blast
37 Paralyze
38 Poison Field
39 Summon Creature
40 Dispel
41 Energy Bolt
42 Explosion
43 Invisibility
44 Mark
45 Mass Curse
46 Paralyse Field
47 Reveal
48 Chaing Lightning
49 Energy Field
50 Flame Strike
51 Gate Travel
52 Mana Vampire
53 Mass Dispel
54 Meteor Swarm
55 Polymorph
56 Earthquake
57 Energy Vortex
58 Resurrection
59 Air Elemental
60 Summon Daemon
61 Earth Elemental
62 Fire Elemental
63 Water Elemental
63 Water Elemental
101 [N] Animate Dead
102 [N] Blood Oath
103 [N] Corpse Skin
104 [N] Curse Weapon
105 [N] Evil Omen
106 [N] Horrific Beast
107 [N] Lich Form
108 [N] Mind Rot
109 [N] Pain Spike
110 [N] Poison Strike
111 [N] Strangle
112 [N] Summon Familiar
113 [N] Vampiric Embrace
114 [N] Vengeful Spirit
115 [N] Wither
116 [N] Wraith Form
201 [C] Cleanse By Fire
202 [C] Close Wounds
203 [C] Consecrate Weapon
204 [C] Dispel Evil
205 [C] Divine Fury
206 [C] Enemy Of One
207 [C] Holy Light
208 [C] Noble Sacrifice
209 [C] Remove Curse
210 [C] Sacred Journey

See Also

Last Action

  • The last action system variables are adjusted when certain activities are performed in the Ultima Online Client.
#lObjectID Returns the id of the last used object
#lObjectType Returns the type of the last used object
#lTargetID Returns the id of the last target used
#lTargetX Returns the world x-coordinate of the last target used
#lTargetY Returns the world y-coordinate of the last target used
#lTargetZ Returns the world z-coordinate of the last target used
#lTargetKind Returns the kind of what was last targeted
#lTargetTile Returns the tile last targeted
#lLiftedID Returns the id of the object last dragged/lifted
#lLiftedType Returns the type of the object last dragged/lifted
#lLiftedKind Returns if an object is being dragged/lifted
#lSkill Returns the skill last used
#lSpell Returns the last spell cast