LSkill
From Wiki
⇔ | The #lSkill system variable determines the skill last used. You can also write to this variable and use it in conjuction with "event Macro 14" (LastSkill), which will perform the skill as if you clicked the blue diamond in the skill list. |
Skill Number | Skill name |
---|---|
1 | Anatomy |
2 | Animal Lore |
35 | Animal Taming |
4 | Arms Lore |
6 | Begging |
12 | Cartography |
14 | Detecting Hidden |
15 | Discordance |
16 | Evaluating Intelligence |
19 | Forensic Evaluation |
21 | Hiding |
23 | Inscription |
3 | Item Identification |
46 | Meditation |
9 | Peacemaking |
30 | Poisoning |
22 | Provocation |
48 | Remove Trap |
32 | Stealing |
47 | Stealth |
36 | Taste Identification |
38 | Tracking |
See Also
Last Action
- The last action system variables are adjusted when certain activities are performed in the Ultima Online Client.
#lObjectID | ⇔ | Returns the id of the last used object |
#lObjectType | ⇒ | Returns the type of the last used object |
#lTargetID | ⇔ | Returns the id of the last target used |
#lTargetX | ⇔ | Returns the world x-coordinate of the last target used |
#lTargetY | ⇔ | Returns the world y-coordinate of the last target used |
#lTargetZ | ⇔ | Returns the world z-coordinate of the last target used |
#lTargetKind | ⇔ | Returns the kind of what was last targeted |
#lTargetTile | ⇔ | Returns the tile last targeted |
#lLiftedID | ⇒ | Returns the id of the object last dragged/lifted |
#lLiftedType | ⇒ | Returns the type of the object last dragged/lifted |
#lLiftedKind | ⇒ | Returns if an object is being dragged/lifted |
#lSkill | ⇔ | Returns the skill last used |
#lSpell | ⇔ | Returns the last spell cast |