LTargetID
From Wiki
⇔ | The #lTargetID system variable determines the id of the last target used. You can also write to this variable and use it in conjuction with "event Macro 22" (LastTarget), which will target the object as if it was clicked with the mouse. |
Note: | #lTargetKind must be set to 2 or 3 for event Macro 22 to use the target position. |
Example
; use the dagger set #lObjectID %dagger event Macro 17 ; wait for target cursor target 5s ; carve the hides from the corpse set #lTargetID %cowCorpse set #lTargetKind 1 ; make sure it targets an object event Macro 22 ...
See Also
Last Action
- The last action system variables are adjusted when certain activities are performed in the Ultima Online Client.
#lObjectID | ⇔ | Returns the id of the last used object |
#lObjectType | ⇒ | Returns the type of the last used object |
#lTargetID | ⇔ | Returns the id of the last target used |
#lTargetX | ⇔ | Returns the world x-coordinate of the last target used |
#lTargetY | ⇔ | Returns the world y-coordinate of the last target used |
#lTargetZ | ⇔ | Returns the world z-coordinate of the last target used |
#lTargetKind | ⇔ | Returns the kind of what was last targeted |
#lTargetTile | ⇔ | Returns the tile last targeted |
#lLiftedID | ⇒ | Returns the id of the object last dragged/lifted |
#lLiftedType | ⇒ | Returns the type of the object last dragged/lifted |
#lLiftedKind | ⇒ | Returns if an object is being dragged/lifted |
#lSkill | ⇔ | Returns the skill last used |
#lSpell | ⇔ | Returns the last spell cast |