ChooseSkill
From Wiki
Note: | From EUO 1.5 Test version 53 and up Event SkillLock has been replaced by Exevent SkillLock. For compatibility, the obsolete Event is internally rerouted to the ExEvent. |
Synopsis
chooseSkill {skill name} ["real"]
Description
The chooseSkill command reads the skill value for the specified skill and places the value into the #skill system variable. The current lock status is placed in the #skillLock system variable and the current skill cap is placed in the #skillCap system variable.
The skill name is the first four characters of the actual skill name, with the exception of animal lore (ANIL) and stealth (STLT). See the list below for more info.
Example
chooseSkill mage if #skill < 700 { msg You don't have enough magery $ halt } ...
TSPerry72@Yahoo.com 26-Feb-2005 15:52 #39 Here is a list of 4 letter codes for each skill as of February 2005. Listed by UO catagory and alphebetized. Miscellaneous Skills Alch - Alchemy Blac - Blacksmithy Bowc - Bowcraft Fletching Bush - Bushido Carp - Carpentry Chiv - Chivalry Cook - Cooking Fish - Fishing Focu - Focus Heal - Healing Herd - Herding Lock - Lockpicking Lumb - Lumberjacking Mage - Magery Medi - Meditation Mini - Mining Musi - Musicianship Necr - Necromancy Ninj - Ninjitsu Remo - Remove Trap Resi - Resisting Spells Snoo - Snooping Stea - Stealing Stlt - Stealth Tail - Tailoring Tink - Tinkering Vete - Veterinary Combat Skills Arch - Archery Fenc - Fencing Mace - Mace Fighting Parr - Parrying Swor - Swordsmanship Tact - Tactics Wres - Wrestling Actions Anim - Animal Taming Begg - Begging Camp - Camping Dete - Detecting Hidden Disc - Discordance Hidi - Hiding Insc - Inscription Peac - Peacemaking Pois - Poisoning Prov - Provocation Spir - Spirit Speak Trac - Tracking Lore & Knowledge Anat - Anatomy Anil - Animal Lore Arms - Arms Lore Eval - Evaluating Intelligence Fore - Forensic Evaluation Item - Item Identification Tast - Taste Identification
See Also
Client
- Client commands are used to send information to the Ultima Online client in order to perform an action or effect some change.
chooseSkill | Reads the current skill value/lock status for a specific skill |
click | Clicks at a specific position in the UO client |
cmpPix | Compares a current pixel to a previously saved pixel |
contPos | Moves the active topmost gump to a new position |
deleteJournal | Forgets the contents of the journal buffer |
findItem | Finds items, monsters, players, NPCs based on object ID or object type |
getShopInfo | Retrieves information from the client about the currently shown top entry on a shopping gump |
getUOTitle | Gets the text on the title bar of the client |
hideItem | Removes an items graphic from the client |
ignoreItem | Removes items from the list searched by findItem |
key | Sends a key-stroke to the client |
move | Moves the character to a specified location |
msg | Sends a string to the client as keystrokes |
nextCPos | Denotes where the next opened container/gump will open |
onHotKey | Performs a line of code if a specific key is pressed |
savePix | Saves the color of a pixel in a specified location |
setShopItem | Sets the number of items to purchase given by ID |
setUOTitle | Sets the text on the title bar of the client |
scanJournal | Scans the users journal and stores the string for examination |
sleep | Waits a specified amount of time |
target | Waits for a target cursor to appear |
terminate | Terminates the current client |
uoXL | Start/manage clients |
wait | Waits a specified amount of time |