Difference between revisions of "LTargetTile"
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{{header|Last Action|rw|The #lTargetTile system variable determines the tile last targeted. The number in this variable is determined by the graphic of the tile.}} | {{header|Last Action|rw|The #lTargetTile system variable determines the tile last targeted. The number in this variable is determined by the graphic of the tile.}} | ||
| − | {{ | + | =See Also= |
| + | {{Last Action}} | ||
Latest revision as of 09:10, 7 September 2007
| ⇔ | The #lTargetTile system variable determines the tile last targeted. The number in this variable is determined by the graphic of the tile. |
See Also
Last Action
- The last action system variables are adjusted when certain activities are performed in the Ultima Online Client.
| #lObjectID | ⇔ | Returns the id of the last used object |
| #lObjectType | ⇒ | Returns the type of the last used object |
| #lTargetID | ⇔ | Returns the id of the last target used |
| #lTargetX | ⇔ | Returns the world x-coordinate of the last target used |
| #lTargetY | ⇔ | Returns the world y-coordinate of the last target used |
| #lTargetZ | ⇔ | Returns the world z-coordinate of the last target used |
| #lTargetKind | ⇔ | Returns the kind of what was last targeted |
| #lTargetTile | ⇔ | Returns the tile last targeted |
| #lLiftedID | ⇒ | Returns the id of the object last dragged/lifted |
| #lLiftedType | ⇒ | Returns the type of the object last dragged/lifted |
| #lLiftedKind | ⇒ | Returns if an object is being dragged/lifted |
| #lSkill | ⇔ | Returns the skill last used |
| #lSpell | ⇔ | Returns the last spell cast |