Difference between revisions of "LTargetY"
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Latest revision as of 10:09, 7 September 2007
⇔ | The #lTargetY system variable determines the world y-coordinate of the last target used. |
Note: | #lTargetKind must be set to 2 or 3 for event Macro 22 to use the target position. |
Example
; use the shovel set #lObjectID %shovel event Macro 17 ; wait for target cursor target 5s ; mine a spot set #lTargetX 1000 set #lTargetY 1000 set #lTargetZ -1 set #lTargetKind 3 event Macro 22 ...
See Also
Last Action
- The last action system variables are adjusted when certain activities are performed in the Ultima Online Client.
#lObjectID | ⇔ | Returns the id of the last used object |
#lObjectType | ⇒ | Returns the type of the last used object |
#lTargetID | ⇔ | Returns the id of the last target used |
#lTargetX | ⇔ | Returns the world x-coordinate of the last target used |
#lTargetY | ⇔ | Returns the world y-coordinate of the last target used |
#lTargetZ | ⇔ | Returns the world z-coordinate of the last target used |
#lTargetKind | ⇔ | Returns the kind of what was last targeted |
#lTargetTile | ⇔ | Returns the tile last targeted |
#lLiftedID | ⇒ | Returns the id of the object last dragged/lifted |
#lLiftedType | ⇒ | Returns the type of the object last dragged/lifted |
#lLiftedKind | ⇒ | Returns if an object is being dragged/lifted |
#lSkill | ⇔ | Returns the skill last used |
#lSpell | ⇔ | Returns the last spell cast |