Difference between revisions of "LLiftedID"

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{{header|Last Action|ro|The #lLiftedID system variable determines the id of the object last dragged/lifted.}}
== #lLiftedID ==
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'''Last Action System Variables'''
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=== Description ===
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{{ro}}
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The #lLiftedID system variable determines the id of the object last dragged/lifted.
 
 
==== Example ====
 
==== Example ====
 
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halt
 
halt
 
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==== See Also ====
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{|
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=See Also=
| Width=200px | [[Var lLiftedKind|lLiftedKind]]
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{{Last Action}}
|}
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----
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{|
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| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Last_Action|Last Action System Variables]]
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|}
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Latest revision as of 09:10, 7 September 2007

The #lLiftedID system variable determines the id of the object last dragged/lifted.

Example

finditem JTL
event Drag #findID
wait 20
msg The ID of the item you lifted is #lLiftedID $
halt

See Also

Last Action

  • The last action system variables are adjusted when certain activities are performed in the Ultima Online Client.
#lObjectID Returns the id of the last used object
#lObjectType Returns the type of the last used object
#lTargetID Returns the id of the last target used
#lTargetX Returns the world x-coordinate of the last target used
#lTargetY Returns the world y-coordinate of the last target used
#lTargetZ Returns the world z-coordinate of the last target used
#lTargetKind Returns the kind of what was last targeted
#lTargetTile Returns the tile last targeted
#lLiftedID Returns the id of the object last dragged/lifted
#lLiftedType Returns the type of the object last dragged/lifted
#lLiftedKind Returns if an object is being dragged/lifted
#lSkill Returns the skill last used
#lSpell Returns the last spell cast