Difference between revisions of "LTargetY"
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{{header|Last Action|rw|The #lTargetY system variable determines the world y-coordinate of the last target used.}} | {{header|Last Action|rw|The #lTargetY system variable determines the world y-coordinate of the last target used.}} | ||
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{{note|[[lTargetKind|#lTargetKind]] must be set to 2 or 3 for event Macro 22 to use the target position.}} | {{note|[[lTargetKind|#lTargetKind]] must be set to 2 or 3 for event Macro 22 to use the target position.}} | ||
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==== Example ==== | ==== Example ==== | ||
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</pre> | </pre> | ||
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| + | {{Last Action}} | ||
Latest revision as of 09:09, 7 September 2007
| ⇔ | The #lTargetY system variable determines the world y-coordinate of the last target used. |
| Note: | #lTargetKind must be set to 2 or 3 for event Macro 22 to use the target position. |
Example
; use the shovel set #lObjectID %shovel event Macro 17 ; wait for target cursor target 5s ; mine a spot set #lTargetX 1000 set #lTargetY 1000 set #lTargetZ -1 set #lTargetKind 3 event Macro 22 ...
See Also
Last Action
- The last action system variables are adjusted when certain activities are performed in the Ultima Online Client.
| #lObjectID | ⇔ | Returns the id of the last used object |
| #lObjectType | ⇒ | Returns the type of the last used object |
| #lTargetID | ⇔ | Returns the id of the last target used |
| #lTargetX | ⇔ | Returns the world x-coordinate of the last target used |
| #lTargetY | ⇔ | Returns the world y-coordinate of the last target used |
| #lTargetZ | ⇔ | Returns the world z-coordinate of the last target used |
| #lTargetKind | ⇔ | Returns the kind of what was last targeted |
| #lTargetTile | ⇔ | Returns the tile last targeted |
| #lLiftedID | ⇒ | Returns the id of the object last dragged/lifted |
| #lLiftedType | ⇒ | Returns the type of the object last dragged/lifted |
| #lLiftedKind | ⇒ | Returns if an object is being dragged/lifted |
| #lSkill | ⇔ | Returns the skill last used |
| #lSpell | ⇔ | Returns the last spell cast |