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  • ...ble determines the number of items in the stack of the current line in the shop menu.}} {{Shop}}
    229 bytes (36 words) - 10:14, 7 September 2007
  • ...pItemPrice system variable determines the price of the current line in the shop menu.}} {{Shop}}
    208 bytes (31 words) - 10:14, 7 September 2007
  • ...me system variable determines the name of the item the current line on the shop menu.}} {{Shop}}
    215 bytes (33 words) - 10:14, 7 September 2007
  • ...opItemID system variable determines the item ID of the current line on the shop menu.}} {{Shop}}
    207 bytes (32 words) - 10:14, 7 September 2007
  • ...p|ro|The #shopItemType determines the item type of the current line on the shop menu.}} {{Shop}}
    195 bytes (30 words) - 10:14, 7 September 2007
  • ...|ro|The #shopCurPos system variable determines the current position on the shop menu.}} {{Shop}}
    121 bytes (18 words) - 10:14, 7 September 2007
  • ...ently shown top entry on an open gump. When it is called it fills all the #shop* system variables with their appropriate information}} ...ime you scroll to a new entry, you have to call getShopInfo to update the #shop* system variables.}}
    521 bytes (74 words) - 13:56, 13 October 2007
  • | location = Bard Shop, Fel Minoc Travel to the Bard shop in Minoc Fel and talk with Samantha.
    3 KB (592 words) - 20:37, 25 June 2010
  • Visit the Nujelm chessboard near the healer shop.
    1 KB (148 words) - 20:56, 25 June 2010
  • ; Press start, go to a shop and follow the instructions.
    4 KB (605 words) - 07:15, 18 September 2008
  • {{Shop}}
    2 KB (218 words) - 09:27, 5 December 2008
  • ...craft a rug purchase a ''Weavers Spool'' from a weaver at any town tailor shop. The cost is 100gp and provides '''X''' uses.
    702 bytes (117 words) - 20:35, 27 June 2010
  • ...o|The #shopCnt system variable determines the total number of lines on the shop menu.}} {{Shop}}
    124 bytes (20 words) - 09:26, 5 December 2008