Difference between revisions of "Sleep"
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Latest revision as of 12:58, 13 October 2007
Synopsis
sleep {time}
Description
The sleep command suspends the processing of EasyUO for a specified amount of time, in milliseconds.
Note: | For values above 50 ms it is recommended that the wait command be used.
Quoted from Cheffe: Wait durations have to be exactly 50ms or multiples of it because that's how long one cycle takes. Even if you could specify values shorter than 50ms it would still take 50ms because that's how long it takes for the next cycle to start. Now, sleep doesn't work with cycles. It simply stops execution right where it is (freezing the EUO window). After the specified amount of milliseconds, execution is continued and the interrupted cycle continues as well. If you only had one command per cycle then there wouldn't be any difference between sleep and wait because the interrupted cycle would end right after sleep was executed anyway (because it's only one line per cycle). If you have more lines then the cycle will continue as normal. Sleep and Wait both don't take any CPU time at all. EUO doesn't do anything while waiting for another cycle to start and Sleep simply pauses the current cycle. Sleep only makes sense for short periods of time (<50ms). If you want to wait for exactly 125ms then you can make a "wait 2" and a "sleep 25". Sleep freezes EUO while wait does not. Thus it makes sense to limit Sleep to very low values because you can combine those two commands to build all other values. |
Quote is from this thread: http://www.easyuo.com/forum/viewtopic.php?p=34120#34120
Example
... ; Wait for 5 miliseconds sleep 5 ...
Related Commands
wait |
See Also
Client
- Client commands are used to send information to the Ultima Online client in order to perform an action or effect some change.
chooseSkill | Reads the current skill value/lock status for a specific skill |
click | Clicks at a specific position in the UO client |
cmpPix | Compares a current pixel to a previously saved pixel |
contPos | Moves the active topmost gump to a new position |
deleteJournal | Forgets the contents of the journal buffer |
findItem | Finds items, monsters, players, NPCs based on object ID or object type |
getShopInfo | Retrieves information from the client about the currently shown top entry on a shopping gump |
getUOTitle | Gets the text on the title bar of the client |
hideItem | Removes an items graphic from the client |
ignoreItem | Removes items from the list searched by findItem |
key | Sends a key-stroke to the client |
move | Moves the character to a specified location |
msg | Sends a string to the client as keystrokes |
nextCPos | Denotes where the next opened container/gump will open |
onHotKey | Performs a line of code if a specific key is pressed |
savePix | Saves the color of a pixel in a specified location |
setShopItem | Sets the number of items to purchase given by ID |
setUOTitle | Sets the text on the title bar of the client |
scanJournal | Scans the users journal and stores the string for examination |
sleep | Waits a specified amount of time |
target | Waits for a target cursor to appear |
terminate | Terminates the current client |
uoXL | Start/manage clients |
wait | Waits a specified amount of time |