Difference between revisions of "ChooseSkill"
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{{body|chooseSkill {skill name} ["real"]|The chooseSkill command reads the skill value for the specified skill and places the value into the #skill system variable. The current lock status is placed in the #skillLock system variable and the current skill cap is placed in the #skillCap system variable. | {{body|chooseSkill {skill name} ["real"]|The chooseSkill command reads the skill value for the specified skill and places the value into the #skill system variable. The current lock status is placed in the #skillLock system variable and the current skill cap is placed in the #skillCap system variable. | ||
− | The skill name is the first four characters of the actual skill name, with the exception of animal lore (ANIL) and stealth (STLT).}} | + | The skill name is the first four characters of the actual skill name, with the exception of animal lore (ANIL) and stealth (STLT). See the list below for more info.}} |
==== Example ==== | ==== Example ==== | ||
Line 13: | Line 13: | ||
} | } | ||
... | ... | ||
+ | </pre> | ||
+ | |||
+ | event SkillLock command changes the skill lock on the specified skill to either: up, down or locked.}} | ||
+ | |||
+ | |||
+ | {{note|From EUO 1.5 Test version 53 [[Event SkillLock]] has been replaced by [[Exevent SkillLock]]. For compatibility, the obsolete Event is internally rerouted to the ExEvent.}} | ||
+ | |||
+ | |||
+ | ==== Example ==== | ||
+ | <pre> | ||
+ | ; changes magery to down | ||
+ | Exevent SkillLock mage down | ||
+ | ; locks armlore | ||
+ | Exevent SkillLock arms locked | ||
+ | </pre> | ||
+ | |||
+ | <pre> | ||
+ | TSPerry72@Yahoo.com | ||
+ | 26-Feb-2005 15:52 #39 | ||
+ | Here is a list of 4 letter codes for each skill as of February 2005. Listed by UO catagory and alphebetized. | ||
+ | |||
+ | Miscellaneous Skills | ||
+ | Alch - Alchemy | ||
+ | Blac - Blacksmithy | ||
+ | Bowc - Bowcraft Fletching | ||
+ | Bush - Bushido | ||
+ | Carp - Carpentry | ||
+ | Chiv - Chivalry | ||
+ | Cook - Cooking | ||
+ | Fish - Fishing | ||
+ | Focu - Focus | ||
+ | Heal - Healing | ||
+ | Herd - Herding | ||
+ | Lock - Lockpicking | ||
+ | Lumb - Lumberjacking | ||
+ | Mage - Magery | ||
+ | Medi - Meditation | ||
+ | Mini - Mining | ||
+ | Musi - Musicianship | ||
+ | Necr - Necromancy | ||
+ | Ninj - Ninjitsu | ||
+ | Remo - Remove Trap | ||
+ | Resi - Resisting Spells | ||
+ | Snoo - Snooping | ||
+ | Stea - Stealing | ||
+ | Stlt - Stealth | ||
+ | Tail - Tailoring | ||
+ | Tink - Tinkering | ||
+ | Vete - Veterinary | ||
+ | |||
+ | Combat Skills | ||
+ | Arch - Archery | ||
+ | Fenc - Fencing | ||
+ | Mace - Mace Fighting | ||
+ | Parr - Parrying | ||
+ | Swor - Swordsmanship | ||
+ | Tact - Tactics | ||
+ | Wres - Wrestling | ||
+ | |||
+ | Actions | ||
+ | Anim - Animal Taming | ||
+ | Begg - Begging | ||
+ | Camp - Camping | ||
+ | Dete - Detecting Hidden | ||
+ | Disc - Discordance | ||
+ | Hidi - Hiding | ||
+ | Insc - Inscription | ||
+ | Peac - Peacemaking | ||
+ | Pois - Poisoning | ||
+ | Prov - Provocation | ||
+ | Spir - Spirit Speak | ||
+ | Trac - Tracking | ||
+ | |||
+ | Lore & Knowledge | ||
+ | Anat - Anatomy | ||
+ | Anil - Animal Lore | ||
+ | Arms - Arms Lore | ||
+ | Eval - Evaluating Intelligence | ||
+ | Fore - Forensic Evaluation | ||
+ | Item - Item Identification | ||
+ | Tast - Taste Identification | ||
</pre> | </pre> | ||
{{footer}} | {{footer}} |
Revision as of 11:06, 27 December 2005
Synopsis
chooseSkill {skill name} ["real"]
Description
The chooseSkill command reads the skill value for the specified skill and places the value into the #skill system variable. The current lock status is placed in the #skillLock system variable and the current skill cap is placed in the #skillCap system variable.
The skill name is the first four characters of the actual skill name, with the exception of animal lore (ANIL) and stealth (STLT). See the list below for more info.
Example
chooseSkill mage if #skill < 700 { msg You don't have enough magery $ halt } ...
event SkillLock command changes the skill lock on the specified skill to either: up, down or locked.}}
Note: | From EUO 1.5 Test version 53 Event SkillLock has been replaced by Exevent SkillLock. For compatibility, the obsolete Event is internally rerouted to the ExEvent. |
Example
; changes magery to down Exevent SkillLock mage down ; locks armlore Exevent SkillLock arms locked
TSPerry72@Yahoo.com 26-Feb-2005 15:52 #39 Here is a list of 4 letter codes for each skill as of February 2005. Listed by UO catagory and alphebetized. Miscellaneous Skills Alch - Alchemy Blac - Blacksmithy Bowc - Bowcraft Fletching Bush - Bushido Carp - Carpentry Chiv - Chivalry Cook - Cooking Fish - Fishing Focu - Focus Heal - Healing Herd - Herding Lock - Lockpicking Lumb - Lumberjacking Mage - Magery Medi - Meditation Mini - Mining Musi - Musicianship Necr - Necromancy Ninj - Ninjitsu Remo - Remove Trap Resi - Resisting Spells Snoo - Snooping Stea - Stealing Stlt - Stealth Tail - Tailoring Tink - Tinkering Vete - Veterinary Combat Skills Arch - Archery Fenc - Fencing Mace - Mace Fighting Parr - Parrying Swor - Swordsmanship Tact - Tactics Wres - Wrestling Actions Anim - Animal Taming Begg - Begging Camp - Camping Dete - Detecting Hidden Disc - Discordance Hidi - Hiding Insc - Inscription Peac - Peacemaking Pois - Poisoning Prov - Provocation Spir - Spirit Speak Trac - Tracking Lore & Knowledge Anat - Anatomy Anil - Animal Lore Arms - Arms Lore Eval - Evaluating Intelligence Fore - Forensic Evaluation Item - Item Identification Tast - Taste Identification
See also
Main Page | Documentation |