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  • {{header|FindItem|ro|The #findStack system variable contains the number of stacked items in the object returned display ok I found a stack of gold and there are #FINDSTACK gold pieces in it.
    381 bytes (58 words) - 20:00, 12 April 2008

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  • {{header|FindItem|ro|The #findStack system variable contains the number of stacked items in the object returned display ok I found a stack of gold and there are #FINDSTACK gold pieces in it.
    381 bytes (58 words) - 20:00, 12 April 2008
  • msg #FINDID is the ID of the gold in my bag. There is #FINDSTACK gold in that stack.$
    391 bytes (61 words) - 10:11, 7 September 2007
  • Exevent Drag #findid #findstack
    3 KB (574 words) - 15:24, 7 January 2008
  • Exevent Drag #findid #findstack
    847 bytes (117 words) - 16:08, 6 September 2007
  • Exevent Drag #findid #findstack
    728 bytes (97 words) - 16:08, 6 September 2007
  • #FINDSTACK ; Kuinka monta niitä on samassa nipussa
    21 KB (3,162 words) - 19:09, 7 November 2009
  • ...indKind|#findKind]] || width=250px align=center | [[findStack|#findStack]] || width=250px align=center | [[findBagID|#findBagID]]
    4 KB (605 words) - 07:15, 18 September 2008
  • Exevent Drag #findid #findstack
    660 bytes (94 words) - 16:24, 12 November 2007
  • to distinguish mobs from items : #findStack equal to 0 is mobile <br> to distinguish corpse types quicker than event Property : #findStack seems to be some type-id<br>
    5 KB (704 words) - 23:56, 23 April 2008