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- {{header|FindItem|ro|The #findStack system variable contains the number of stacked items in the object returned display ok I found a stack of gold and there are #FINDSTACK gold pieces in it.381 bytes (58 words) - 20:00, 12 April 2008
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- {{header|FindItem|ro|The #findStack system variable contains the number of stacked items in the object returned display ok I found a stack of gold and there are #FINDSTACK gold pieces in it.381 bytes (58 words) - 20:00, 12 April 2008
- msg #FINDID is the ID of the gold in my bag. There is #FINDSTACK gold in that stack.$391 bytes (61 words) - 10:11, 7 September 2007
- Exevent Drag #findid #findstack3 KB (574 words) - 15:24, 7 January 2008
- Exevent Drag #findid #findstack847 bytes (117 words) - 16:08, 6 September 2007
- Exevent Drag #findid #findstack728 bytes (97 words) - 16:08, 6 September 2007
- #FINDSTACK ; Kuinka monta niitä on samassa nipussa21 KB (3,162 words) - 19:09, 7 November 2009
- ...indKind|#findKind]] || width=250px align=center | [[findStack|#findStack]] || width=250px align=center | [[findBagID|#findBagID]]4 KB (605 words) - 07:15, 18 September 2008
- Exevent Drag #findid #findstack660 bytes (94 words) - 16:24, 12 November 2007
- to distinguish mobs from items : #findStack equal to 0 is mobile <br> to distinguish corpse types quicker than event Property : #findStack seems to be some type-id<br>5 KB (704 words) - 23:56, 23 April 2008