SkillLock

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The #skillLock system variable determines the current lock status of the skill chosen with chooseSkill command.


#skillLock Values
Value Description
up Skill lock is pointing up.
down Skill lock is pointing down.
locked Skill lock is locked.

Example

chooseSkill taming
if #skillLock = locked
{
	event SysMessage Your taming is locked. Cannot continue.
	halt
}


See Also

Extended

  • Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
#skill Returns the current skill level for a skill chosen with chooseSkill command
#skillCap Returns the current skill cap for a skill chosen with chooseSkill command
#skillLock Returns the current lock status of the skill chosen with chooseSkill command
#journal Returns the journal line selected using the scanJournal command
#jIndex Returns the index of the current journal entry
#jColor Returns the color of the text in the journal
#sysMsg Returns the current system message
#sysMsgCol Returns the current system message color
#targCurs Returns if cursor is a target cursor
#cursKind Returns the facet where the character is