Difference between revisions of "LHandID"

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{{header|Combat|ro|The #lHandID system variable holds the ID of the item to be armed in the left hand.}}
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{{header|Combat|rw|The #lHandID system variable holds the ID of the item to be armed in the left hand.}}
  
  
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==== Example ====
 
==== Example ====
 
<pre>
 
<pre>
set #lhandID %shieldID
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set #lHandID %shieldID
 
event macro 24 1
 
event macro 24 1
 
</pre>
 
</pre>
  
{{footer}}
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=See Also=
 +
{{Combat}}

Latest revision as of 10:20, 7 September 2007

The #lHandID system variable holds the ID of the item to be armed in the left hand.


Note: This variable is used with event Macro in order to place an item in your characters left hand. It must be set to a valid items ID, and the item must be able to be held in the characters left hand in order to work.


Example

set #lHandID %shieldID
event macro 24 1

See Also

Combat

  • The combat system variables allow you to see and control information that deals with combat.
#lHandID Returns the ID of the item to be armed in the left hand
#rHandID Returns the ID of the item to be armed in the right hand
#enemyHits Returns the percentage of hit points left on the current enemy
#enemyID Returns the ID of the current enemy