|The #enemyID system variable holds the ID of the current enemy.|
|Note:||It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly.|
if #enemyID <> N/A display ok You're being attacked! The attacker has , #enemyHits , % Hits.
- The combat system variables allow you to see and control information that deals with combat.
|#lHandID||Returns the ID of the item to be armed in the left hand|
|#rHandID||Returns the ID of the item to be armed in the right hand|
|#enemyHits||Returns the percentage of hit points left on the current enemy|
|#enemyID||Returns the ID of the current enemy|