CursorX

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⇒ Holds the current x-coordinate screen position of the mouse cursor.


Note: the cursor coordinates (#cursorX and #cursorY) are given relative to the upper left corner of the clients game play window. above and to the left of the game play window, these coordinates will be negative.


Example



See Also

Miscellaneous Variables

  • These system variables are not easily categorized in any other category, and therefore are placed here.
#shard ⇒ Returns which shard you are logged into
#date ⇒ Returns the local date on your computer
#time ⇒ Returns the local time on your computer
#sysTime ⇒ Counts the number of milliseconds since 01/Jan/1980 UTC
#sCnt ⇔ Timer in seconds since Windows boot
#sCnt2 ⇔ Timer in tenths of seconds since Windows boot
#pixCol ⇒ Returns the color of the pixel last saved with savePix
#cursorX ⇒ Returns the x-coordinate of the cursor
#cursorY ⇒ Returns the y-coordinate of the cursor
#random ⇒ Holds a random number
#dispRes ⇒ Returns button clicked in last call to display
#lShard ⇔ Set the last shard of your choice
#osVer ⇒ Returns the OS version
#euoVer ⇒ Returns the current EasyUO version