| ⇒ |
The #skillLock system variable determines the current lock status of the skill chosen with chooseSkill command.
|
#skillLock Values
| Value |
Description
|
| up |
Skill lock is pointing up.
|
| down |
Skill lock is pointing down.
|
| locked |
Skill lock is locked.
|
Example
chooseSkill taming
if #skillLock = locked
{
event SysMessage Your taming is locked. Cannot continue.
halt
}
See Also
Extended
- Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
| #skill |
⇒ |
Returns the current skill level for a skill chosen with chooseSkill command
|
| #skillCap |
⇒ |
Returns the current skill cap for a skill chosen with chooseSkill command
|
| #skillLock |
⇒ |
Returns the current lock status of the skill chosen with chooseSkill command
|
| #journal |
⇒ |
Returns the journal line selected using the scanJournal command
|
| #jIndex |
⇒ |
Returns the index of the current journal entry
|
| #jColor |
⇔ |
Returns the color of the text in the journal
|
| #sysMsg |
⇒ |
Returns the current system message
|
| #sysMsgCol |
⇔ |
Returns the current system message color
|
| #targCurs |
⇔ |
Returns if cursor is a target cursor
|
| #cursKind |
⇒ |
Returns the facet where the character is
|