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- ...ble determines the number of items in the stack of the current line in the shop menu.}} {{Shop}}229 bytes (36 words) - 10:14, 7 September 2007
- ...pItemPrice system variable determines the price of the current line in the shop menu.}} {{Shop}}208 bytes (31 words) - 10:14, 7 September 2007
- ...me system variable determines the name of the item the current line on the shop menu.}} {{Shop}}215 bytes (33 words) - 10:14, 7 September 2007
- ...opItemID system variable determines the item ID of the current line on the shop menu.}} {{Shop}}207 bytes (32 words) - 10:14, 7 September 2007
- ...p|ro|The #shopItemType determines the item type of the current line on the shop menu.}} {{Shop}}195 bytes (30 words) - 10:14, 7 September 2007
- ...|ro|The #shopCurPos system variable determines the current position on the shop menu.}} {{Shop}}121 bytes (18 words) - 10:14, 7 September 2007
- ...ently shown top entry on an open gump. When it is called it fills all the #shop* system variables with their appropriate information}} ...ime you scroll to a new entry, you have to call getShopInfo to update the #shop* system variables.}}521 bytes (74 words) - 13:56, 13 October 2007
- | location = Bard Shop, Fel Minoc Travel to the Bard shop in Minoc Fel and talk with Samantha.3 KB (592 words) - 20:37, 25 June 2010
- Visit the Nujelm chessboard near the healer shop.1 KB (148 words) - 20:56, 25 June 2010
- ; Press start, go to a shop and follow the instructions.4 KB (605 words) - 07:15, 18 September 2008
- {{Shop}}2 KB (218 words) - 09:27, 5 December 2008
- ...craft a rug purchase a ''Weavers Spool'' from a weaver at any town tailor shop. The cost is 100gp and provides '''X''' uses.702 bytes (117 words) - 20:35, 27 June 2010
- ...o|The #shopCnt system variable determines the total number of lines on the shop menu.}} {{Shop}}124 bytes (20 words) - 09:26, 5 December 2008