Difference between revisions of "LHandID"

From Wiki
Jump to: navigation, search
(Example)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{header|Combat|ro|The #lHandID system variable holds the ID of the item to be armed in the left hand.}}
+
{{header|Combat|rw|The #lHandID system variable holds the ID of the item to be armed in the left hand.}}
  
  
Line 11: Line 11:
 
</pre>
 
</pre>
  
{{footer}}
+
=See Also=
 +
{{Combat}}

Latest revision as of 09:20, 7 September 2007

The #lHandID system variable holds the ID of the item to be armed in the left hand.


Note: This variable is used with event Macro in order to place an item in your characters left hand. It must be set to a valid items ID, and the item must be able to be held in the characters left hand in order to work.


Example

set #lHandID %shieldID
event macro 24 1

See Also

Combat

  • The combat system variables allow you to see and control information that deals with combat.
#lHandID Returns the ID of the item to be armed in the left hand
#rHandID Returns the ID of the item to be armed in the right hand
#enemyHits Returns the percentage of hit points left on the current enemy
#enemyID Returns the ID of the current enemy