Difference between revisions of "SkillLock"

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{{header|Extended|ro|The #skillLock system variable determines the current lock status of the skill chosen with [[chooseSkill]] command.}}
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== #skillLock ==
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'''Extended System Variables'''
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=== Description ===
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The [[Var_skillLock|#SkillLock]] system variable determines the current lock status of the skill chosen with [[chooseSkill]] command.
 
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''Table 32. [[Var_skillLock|#SkillLock]] values.''
 
  
 
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|+#skillLock Values
 
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==== See Also ====
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=See Also=
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| Width=200px | [[Var_skill|&#0035;Skill]] || Width=200px | [[chooseSkill]] || Width=200px | [[event_SkillLock|event SkillLock]]
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{{Extended}}
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----
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| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Extended|Extended System Variables]]
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Latest revision as of 10:16, 7 September 2007

⇒ The #skillLock system variable determines the current lock status of the skill chosen with chooseSkill command.


#skillLock Values
Value Description
up Skill lock is pointing up.
down Skill lock is pointing down.
locked Skill lock is locked.

Example

chooseSkill taming
if #skillLock = locked
{
	event SysMessage Your taming is locked. Cannot continue.
	halt
}


See Also

Extended

  • Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
#skill ⇒ Returns the current skill level for a skill chosen with chooseSkill command
#skillCap ⇒ Returns the current skill cap for a skill chosen with chooseSkill command
#skillLock ⇒ Returns the current lock status of the skill chosen with chooseSkill command
#journal ⇒ Returns the journal line selected using the scanJournal command
#jIndex ⇒ Returns the index of the current journal entry
#jColor ⇔ Returns the color of the text in the journal
#sysMsg ⇒ Returns the current system message
#sysMsgCol ⇔ Returns the current system message color
#targCurs ⇔ Returns if cursor is a target cursor
#cursKind ⇒ Returns the facet where the character is