Difference between revisions of "LHandID"
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− | + | {{header|Combat|rw|The #lHandID system variable holds the ID of the item to be armed in the left hand.}} | |
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− | + | {{Note|This variable is used with [[event Macro]] in order to place an item in your characters left hand. It must be set to a valid items ID, and the item must be able to be held in the characters left hand in order to work.}} | |
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==== Example ==== | ==== Example ==== | ||
<pre> | <pre> | ||
− | + | set #lHandID %shieldID | |
− | + | event macro 24 1 | |
</pre> | </pre> | ||
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− | { | + | =See Also= |
− | + | {{Combat}} | |
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Latest revision as of 09:20, 7 September 2007
⇔ | The #lHandID system variable holds the ID of the item to be armed in the left hand. |
Note: | This variable is used with event Macro in order to place an item in your characters left hand. It must be set to a valid items ID, and the item must be able to be held in the characters left hand in order to work. |
Example
set #lHandID %shieldID event macro 24 1
See Also
Combat
- The combat system variables allow you to see and control information that deals with combat.
#lHandID | ⇔ | Returns the ID of the item to be armed in the left hand |
#rHandID | ⇔ | Returns the ID of the item to be armed in the right hand |
#enemyHits | ⇒ | Returns the percentage of hit points left on the current enemy |
#enemyID | ⇒ | Returns the ID of the current enemy |