Difference between revisions of "EnemyID"

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{{header|Combat|ro|The #enemyID system variable holds the ID of the current enemy.}}
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== #enemyId ==
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'''Combat System Variables'''
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=== Description ===
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The #enemyID system variable holds the ID of the current enemy.
 
  
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''Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly.''
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{{Note|It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly.}}
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==== Example ====
 
==== Example ====
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==== See Also ====
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{|
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=See Also=
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| Width=200px | [[Var_enemyHits|&#0035;enemyHits]]
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{{Combat}}
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----
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{|
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| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Combat|Combat System Variables]]
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Latest revision as of 10:21, 7 September 2007

⇒ The #enemyID system variable holds the ID of the current enemy.


Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly.


Example


if #enemyID <> N/A
  display ok You're being attacked! The attacker has , #enemyHits , % Hits.

See Also

Combat

  • The combat system variables allow you to see and control information that deals with combat.
#lHandID ⇔ Returns the ID of the item to be armed in the left hand
#rHandID ⇔ Returns the ID of the item to be armed in the right hand
#enemyHits ⇒ Returns the percentage of hit points left on the current enemy
#enemyID ⇒ Returns the ID of the current enemy