Difference between revisions of "RHandID"
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| − | + | {{header|Combat|rw|The #rHandID system variable holds the ID of the item to be armed in the right hand.}} | |
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| − | The #rHandID system variable holds the ID of the item to be armed in the right hand. | + | |
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==== Example ==== | ==== Example ==== | ||
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| + | set #rHandID %weaponID | ||
| + | event macro 24 2 | ||
| + | </pre> | ||
| − | + | =See Also= | |
| − | + | {{Combat}} | |
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Latest revision as of 09:20, 7 September 2007
| ⇔ | The #rHandID system variable holds the ID of the item to be armed in the right hand. |
| Note: | This variable is used with event Macro in order to place an item in your characters right hand. It must be set to a valid items ID, and the item must be able to be held in the characters right hand in order to work. |
Example
set #rHandID %weaponID event macro 24 2
See Also
Combat
- The combat system variables allow you to see and control information that deals with combat.
| #lHandID | ⇔ | Returns the ID of the item to be armed in the left hand |
| #rHandID | ⇔ | Returns the ID of the item to be armed in the right hand |
| #enemyHits | ⇒ | Returns the percentage of hit points left on the current enemy |
| #enemyID | ⇒ | Returns the ID of the current enemy |