Difference between revisions of "SkillLock"
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| − | + | {{header|Extended|ro|The #skillLock system variable determines the current lock status of the skill chosen with [[chooseSkill]] command.}} | |
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| − | | | + | |+#skillLock Values |
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Latest revision as of 09:16, 7 September 2007
| ⇒ | The #skillLock system variable determines the current lock status of the skill chosen with chooseSkill command. |
| Value | Description |
| up | Skill lock is pointing up. |
| down | Skill lock is pointing down. |
| locked | Skill lock is locked. |
Example
chooseSkill taming
if #skillLock = locked
{
event SysMessage Your taming is locked. Cannot continue.
halt
}
See Also
Extended
- Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
| #skill | ⇒ | Returns the current skill level for a skill chosen with chooseSkill command |
| #skillCap | ⇒ | Returns the current skill cap for a skill chosen with chooseSkill command |
| #skillLock | ⇒ | Returns the current lock status of the skill chosen with chooseSkill command |
| #journal | ⇒ | Returns the journal line selected using the scanJournal command |
| #jIndex | ⇒ | Returns the index of the current journal entry |
| #jColor | ⇔ | Returns the color of the text in the journal |
| #sysMsg | ⇒ | Returns the current system message |
| #sysMsgCol | ⇔ | Returns the current system message color |
| #targCurs | ⇔ | Returns if cursor is a target cursor |
| #cursKind | ⇒ | Returns the facet where the character is |