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  • [[Template:Status Variables]]
    28 members (0 subcategories, 0 files) - 18:02, 5 September 2007
  • 0 members (0 subcategories, 0 files) - 18:17, 25 August 2005
  • Status variables come from the UO Status Bar in game. They provide information about the current character.
    0 members (0 subcategories, 0 files) - 17:13, 25 August 2005
  • === Status Variables=== *Status variables come from the UO Status Bar in game. They provide information about the current character.
    3 KB (343 words) - 16:15, 6 September 2007

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  • [[Template:Status Variables]]
    28 members (0 subcategories, 0 files) - 18:02, 5 September 2007
  • {{note|This variable will not work unless the character status bar is open. You can use [[Event_Macro#Gump_Control|Event Macro 8 2]] to op
    163 bytes (28 words) - 10:36, 20 December 2005
  • ...der|Extended|ro|The #skillLock system variable determines the current lock status of the skill chosen with [[chooseSkill]] command.}}
    582 bytes (75 words) - 10:16, 7 September 2007
  • |missile_gump || seems to be an intermediate/transitional status, shows up when something is flying through the air.
    3 KB (571 words) - 10:08, 7 September 2007
  • {{header|Status Variables|ro|The #maxDmg system variable determines the maximum damage done {{Status Variables}}
    179 bytes (23 words) - 13:20, 13 October 2007
  • {{header|Status Variables|ro|The #minDmg system variable determines the minimum damage done {{Status Variables}}
    179 bytes (23 words) - 13:20, 13 October 2007
  • {{header|Status Variables|ro|The #luck system variable determines the current luck of the c {{Status Variables}}
    153 bytes (20 words) - 13:19, 13 October 2007
  • {{header|Status Variables|ro|The #maxFol system variable determines the maximum number of f {{Status Variables}}
    170 bytes (22 words) - 13:20, 13 October 2007
  • {{header|Status Variables|ro|The #followers system variable determines the current number o {{Status Variables}}
    173 bytes (22 words) - 13:20, 13 October 2007
  • {{header|Status Variables|ro|The #maxWeight system variable determines the maximum weight o {{Status Variables}}
    255 bytes (32 words) - 13:20, 13 October 2007
  • {{header|Status Variables|ro|The #weight system variable determines the current weight of t {{Status Variables}}
    226 bytes (27 words) - 13:20, 13 October 2007
  • {{header|Status Variables|ro|The #gold system variable determines the amount of gold on the {{Status Variables}}
    222 bytes (28 words) - 13:20, 13 October 2007
  • {{header|Status Variables|ro|The #ER system variable determines the Energy Resist of the ch {{Status Variables}}
    215 bytes (30 words) - 13:21, 13 October 2007
  • {{header|Status Variables|ro|The #PR system variable determines the Poison Resist of the ch {{Status Variables}}
    215 bytes (30 words) - 13:21, 13 October 2007
  • {{header|Status Variables|ro|The #CR system variable determines the Cold Resist of the char {{Status Variables}}
    210 bytes (30 words) - 13:20, 13 October 2007
  • {{header|Status Variables|ro|The #FR system variable determines the Fire Resist of the char {{Status Variables}}
    211 bytes (30 words) - 13:20, 13 October 2007
  • {{header|Status Variables|ro|The #AR system variable determines the Armor Rating (Physical {{Status Variables}}
    254 bytes (35 words) - 13:20, 13 October 2007
  • {{header|Status Variables|ro|The #sex system variable determines the sex of the character.} {{Status Variables}}
    401 bytes (48 words) - 13:18, 13 October 2007
  • {{header|Status Variables|ro|The #maxStats system variable determines the current maximum s {{Status Variables}}
    196 bytes (24 words) - 13:19, 13 October 2007
  • {{header|Status Variables|ro|The #maxMana system variable determines the maximum mana pool {{Status Variables}}
    235 bytes (29 words) - 13:19, 13 October 2007

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