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  • ...em onto; it is not solely limited to containers. This includes things like NPCs, Spellbooks, BOD Books, Animals (beetles, packhorses, etc), even other play
    3 KB (574 words) - 15:24, 7 January 2008
  • | [[findItem]] || Finds items, monsters, players, NPCs based on object ID or object type
    2 KB (279 words) - 16:05, 6 September 2007
  • *Both sides have healer NPCs that will only heal their own guild type (determined by controlling side)
    2 KB (396 words) - 21:51, 25 June 2010
  • |list1 = [[Monsters|Monsters]] {{·}} [[Spawns]] {{·}} [[NPCs]] {{·}} [[Tameables]]
    2 KB (159 words) - 14:53, 21 May 2015
  • ...anced Theft System|ITS]]. Assassins will encounter many [[Assassins Guild NPCs|interesting characters]] along the way, but be warned! ...ncluding other players). This means that a target in the presence of other NPCs must either be lured out of sight, or killed while the player is out of lin
    10 KB (1,770 words) - 09:34, 25 August 2015
  • Along the way, you will encounter various types of [[Thieves Guild NPCs|Targets]].
    3 KB (457 words) - 09:30, 25 August 2015
  • ...these baddies can be summoned to help and defend many of the high profile NPCs marked for assassination.
    142 bytes (23 words) - 17:13, 26 August 2015