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- [[Category: System Variables]] [[Template:Client Variables]]10 members (0 subcategories, 0 files) - 16:43, 5 September 2007
- ===Client Variables=== *The client variables hold information about the Ultima Online client that EasyUO is attached to.951 bytes (125 words) - 16:04, 6 September 2007
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- {{header| Miscellaneous Variables|ro|Holds the name of the shard that the client is logged in to.}} {{Miscellaneous Variables}}239 bytes (34 words) - 10:10, 13 September 2007
- {{header|Client Variables|ro|Returns if a character is logged into the game.}} {{Client Variables}}387 bytes (49 words) - 10:19, 7 September 2007
- {{header|Client Variables|rw|Returns the Y coordinate of the top edge of the gameplay window}} {{Client Variables}}245 bytes (37 words) - 10:18, 7 September 2007
- {{header|Client Variables|rw|Returns the X coordinate of the left edge of the gameplay window}} {{Client Variables}}246 bytes (37 words) - 10:18, 7 September 2007
- {{header|Client Variables|rw|The #cliYRes system variable determines the height of the gameplay windo {{Client Variables}}245 bytes (33 words) - 10:18, 7 September 2007
- {{header|Client Variables|rw|The #cliXRes system variable determines the width of the gameplay window {{Client Variables}}244 bytes (33 words) - 10:18, 7 September 2007
- {{header|Client Variables|ro|Contains which client is currently active for EasyUO. }} {{Client Variables}}152 bytes (19 words) - 10:18, 7 September 2007
- {{header|Client Variables|ro|Contains the number of clients currently running.}} {{Client Variables}}147 bytes (18 words) - 10:18, 7 September 2007
- {{header|Client Variables|ro|Contains the version of the Ultima Online client that EasyUO is attached to.}} event SysMessage This script was developed for client 4.0.0e. Be aware of any changes.296 bytes (42 words) - 10:18, 7 September 2007
- ...r #contKind's. In this way #contKind values can easily be updated when the client is patched.}}711 bytes (111 words) - 10:08, 7 September 2007
- {{command header|client}} ...op entry on an open gump. When it is called it fills all the #shop* system variables with their appropriate information}}521 bytes (74 words) - 13:56, 13 October 2007
- {{command header|client}} ...he current EasyUO instance. If the current client is terminated the system variables #cliNr and #cliCnt are updated accordingly.}}795 bytes (110 words) - 13:59, 13 October 2007
- [[Category: System Variables]] [[Template:Client Variables]]10 members (0 subcategories, 0 files) - 16:43, 5 September 2007
- ===Client Variables=== *The client variables hold information about the Ultima Online client that EasyUO is attached to.951 bytes (125 words) - 16:04, 6 September 2007
- ...most reacent) gump that was opened, moved, or clicked in the Ultima Online Client.1 KB (154 words) - 10:01, 7 September 2007
- ...stem variables show information about various systems in the Ultima Online client that can be gained by using certain commands.1 KB (156 words) - 10:15, 7 September 2007
- ...es are adjusted when certain activities are performed in the Ultima Online Client.1 KB (179 words) - 10:03, 7 September 2007
- {{header|Miscellaneous Variables|rw|Sets the last shard of your choice.}} ...selection page. Setting #LShard before logging in an account will make the client show the desired shard as the last shard logged in. Only exception will be1 KB (176 words) - 10:11, 13 September 2007
- In this tutorial we assume you are running the latest Ultima Online client, and you have installed the latest EasyUO update. # Make sure you have the correct EasyUO version for the current client version.2 KB (379 words) - 13:11, 13 October 2007
- {{header| Miscellaneous Variables|ro|Holds the color of the last pixel saved using [[savePix]]. The colors re *The client window '''must''' be unobscured by other windows in order for savePix and #1 KB (200 words) - 13:29, 25 October 2007