Difference between revisions of "InitEvents"

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The [[initEvents]] command initializes all event commands. If it is not run once per script, none of the event commands will function. You should only call [[initEvents]] once per script.  
 
The [[initEvents]] command initializes all event commands. If it is not run once per script, none of the event commands will function. You should only call [[initEvents]] once per script.  
  
''Note:''
 
  
''It should be noted that [[InitEvents]] is no longer required on current releases of EasyUO. The first time you use an [[event_Macro|event Macro]] it will automatically initialize. If it is used now it hurts nothing. But serves no purpose either''
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{{Note|It should be noted that [[InitEvents]] is no longer required on current releases of EasyUO. The first time you use an [[event_Macro|event Macro]] it will automatically initialize. If it is used now it hurts nothing. But serves no purpose either}}
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==== See Also ====
 
==== See Also ====

Revision as of 17:10, 26 August 2005

initEvents

Obsolete

Synopsis

initEvents

Description

The initEvents command initializes all event commands. If it is not run once per script, none of the event commands will function. You should only call initEvents once per script.


Note: It should be noted that InitEvents is no longer required on current releases of EasyUO. The first time you use an event Macro it will automatically initialize. If it is used now it hurts nothing. But serves no purpose either


See Also

event Drag event Macro event PathFind event SkillLock event SysMessage

Main_Page Documentation

Obsolete