Difference between revisions of "FindStack"

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to distinguish mobs from items :
 
to distinguish mobs from items :
 
findStack equal to 0 is mobile,  
 
findStack equal to 0 is mobile,  
findStack greater than 1 is item
+
findStack equal to or greater than 1 is item
 
}}
 
}}
  

Revision as of 19:56, 12 April 2008

The #findStack system variable contains the number of stacked items in the object returned by findItem.


Note: User Contributed Notes

to distinguish mobs from items : findStack equal to 0 is mobile, findStack equal to or greater than 1 is item

Example

finditem POF C_ , #BACKPACKID
if #FINDCNT > 0
{
	display ok I found a stack of gold and there are #FINDSTACK gold pieces in it.
}
if #FINDCNT < 1
{
	display ok No gold was found in backpack.
}
halt

See Also

FindItem

  • These system variables are set when the FindItem command is used.
#findID Returns the id of the object returned by findItem
#findType Returns the type of the object returned by findItem
#findX Returns the x-coordinate of the object returned by findItem
#findY Returns the y-coordinate of the object returned by findItem
#findZ Returns the z-coordinate of the object returned by findItem
#findDist Returns the distance from the character to the object returned by findItem
#findKind Returns the kind of the object returned by findItem
#findStack Returns the number of stacked items in the object returned by findItem
#findBagID Returns the bag the object returned by findItem is contained in
#findMod Returns displacement for #findX and #findY
#findRep Returns the reputation of the object returned by findItem
#findCol Returns the color of the object returned by findItem
#findIndex Gets the values of all other findItem results without restarting the time-consuming FindItem command.
#findCnt Returns the number of objects that matches what was searched for with the findItem command