| ⇒ |
The #findDist system variable contains the distance from the character to the object returned by findItem.
|
Example
finditem POF G_15
if #FINDCNT > 0
{
display ok I found a stack of gold #FINDDIST tiles away from me
}
if #FINDCNT < 1
{
display ok No gold was found on the ground.
}
halt
See Also
FindItem
- These system variables are set when the FindItem command is used.
| #findID |
⇒ |
Returns the id of the object returned by findItem
|
| #findType |
⇒ |
Returns the type of the object returned by findItem
|
| #findX |
⇒ |
Returns the x-coordinate of the object returned by findItem
|
| #findY |
⇒ |
Returns the y-coordinate of the object returned by findItem
|
| #findZ |
⇒ |
Returns the z-coordinate of the object returned by findItem
|
| #findDist |
⇒ |
Returns the distance from the character to the object returned by findItem
|
| #findKind |
⇒ |
Returns the kind of the object returned by findItem
|
| #findStack |
⇒ |
Returns the number of stacked items in the object returned by findItem
|
| #findBagID |
⇒ |
Returns the bag the object returned by findItem is contained in
|
| #findMod |
⇔ |
Returns displacement for #findX and #findY
|
| #findRep |
⇒ |
Returns the reputation of the object returned by findItem
|
| #findCol |
⇒ |
Returns the color of the object returned by findItem
|
| #findIndex |
⇔ |
Gets the values of all other findItem results without restarting the time-consuming FindItem command.
|
| #findCnt |
⇒ |
Returns the number of objects that matches what was searched for with the findItem command
|