Difference between revisions of "CursKind"

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{{header|Extended|ro|The #cursKind system variable determines the facet where the character is.}}
== #cursKind ==
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'''Extended System Variables'''
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=== Description ===
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{{ro}}
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The [[Var cursKind|#cursKind]] system variable determines the facet where the character is.
 
 
 
'''Table 34. [[Var cursKind|#cursKind]] values.'''
 
  
 
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|+#cursKind Values
 
| width=60px style="background:#ffdead;" | Value || width=200px style="background:#ffdead;" | Description
 
| width=60px style="background:#ffdead;" | Value || width=200px style="background:#ffdead;" | Description
 
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=== See Also ===
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----
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=See Also=
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{{Extended}}
| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Extended|Extended System Variables]]
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Latest revision as of 10:17, 7 September 2007

The #cursKind system variable determines the facet where the character is.


#cursKind Values
Value Description
0 Felucca
1 Trammel
2 Ilshenar
3 Malas
4 Tokuno


Example

msg Hmmm I wonder where I am$
if #cursKind = 0
     set %iamin Felucca
if #cursKind = 1
     set %iamin Trammel
if #cursKind = 2
     set %iamin Ilshenar
if #cursKind = 3
     set %iamin Malas
if #cursKind = 4
     set %iamin Tokuno
msg Oh Ok I am in %iamin $
halt

See Also

Extended

  • Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
#skill Returns the current skill level for a skill chosen with chooseSkill command
#skillCap Returns the current skill cap for a skill chosen with chooseSkill command
#skillLock Returns the current lock status of the skill chosen with chooseSkill command
#journal Returns the journal line selected using the scanJournal command
#jIndex Returns the index of the current journal entry
#jColor Returns the color of the text in the journal
#sysMsg Returns the current system message
#sysMsgCol Returns the current system message color
#targCurs Returns if cursor is a target cursor
#cursKind Returns the facet where the character is