Difference between revisions of "CharPosX"

From Wiki
Jump to: navigation, search
(See Also)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__
+
{{header|Character Variables|ro|Determines the characters world X-coordinate. The #charPosX system variable determines the characters world X-coordinate. It is the same coordinate system as used in UO Auto Map.}}
== #charPosX ==
+
'''Miscellaneous System Variables'''
+
=== Description ===
+
{{ro}}
+
  
Determines the characters world X-coordinate.
+
== Example ==
 
+
The #charPosX system variable determines the characters world X-coordinate. It is the same coordinate system as used in UO Auto Map.
+
 
+
==== Example ====
+
 
<pre>
 
<pre>
  
Line 19: Line 11:
  
 
</pre>
 
</pre>
==== See Also ====
+
=See Also=
{|
+
{{Character Variables}}
| Width=200px | [[Var_charPosY|&#0035;charPosY]] || Width=200px | [[Var_charPosZ|&#0035;charPosZ]]
+
| [[Documentation#Character|&#0035;Character Variables]]
+
|}
+
----
+
{|
+
| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Character|Character Variables]]
+
|}
+

Latest revision as of 13:14, 13 October 2007

Determines the characters world X-coordinate. The #charPosX system variable determines the characters world X-coordinate. It is the same coordinate system as used in UO Auto Map.

Example


if #charPosX = 4515
{
  event SysMessage X marks the spot!
  pause
}

See Also

Character Variables

  • The character category of system variables contains information specific to the character in the current instance of Ultima Online that EasyUO is attached to.
#charPosX Returns the characters world X-coordinate
#charPosY Returns the characters world Y-coordinate
#charPosZ Returns the characters world Z-coordinate
#charDir Returns the direction the character is facing
#charStatus Returns different states that the character can be in
#charID Returns the id of the character
#charGhost Returns if your character is dead
#backpackID Displays the ID of your player's backPack (Inventory)