⇒ |
The #sysMsg system variable determines the current system message.
|
Example
...
if something in #sysMsg
gosub dosomething
.....
See Also
Extended
- Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
#skill |
⇒ |
Returns the current skill level for a skill chosen with chooseSkill command
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#skillCap |
⇒ |
Returns the current skill cap for a skill chosen with chooseSkill command
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#skillLock |
⇒ |
Returns the current lock status of the skill chosen with chooseSkill command
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#journal |
⇒ |
Returns the journal line selected using the scanJournal command
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#jIndex |
⇒ |
Returns the index of the current journal entry
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#jColor |
⇔ |
Returns the color of the text in the journal
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#sysMsg |
⇒ |
Returns the current system message
|
#sysMsgCol |
⇔ |
Returns the current system message color
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#targCurs |
⇔ |
Returns if cursor is a target cursor
|
#cursKind |
⇒ |
Returns the facet where the character is
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