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- {{header| Miscellaneous Variables|ro|Holds the name of the shard that the client is logged in to.}} {{Miscellaneous Variables}}239 bytes (34 words) - 10:10, 13 September 2007
- {{header|Client Variables|ro|Returns if a character is logged into the game.}} {{Client Variables}}387 bytes (49 words) - 10:19, 7 September 2007
- {{header|Client Variables|rw|Returns the Y coordinate of the top edge of the gameplay window}} {{Client Variables}}245 bytes (37 words) - 10:18, 7 September 2007
- {{header|Client Variables|rw|Returns the X coordinate of the left edge of the gameplay window}} {{Client Variables}}246 bytes (37 words) - 10:18, 7 September 2007
- {{header|Client Variables|rw|The #cliYRes system variable determines the height of the gameplay windo {{Client Variables}}245 bytes (33 words) - 10:18, 7 September 2007
- {{header|Client Variables|rw|The #cliXRes system variable determines the width of the gameplay window {{Client Variables}}244 bytes (33 words) - 10:18, 7 September 2007
- {{header|Client Variables|ro|Contains which client is currently active for EasyUO. }} {{Client Variables}}152 bytes (19 words) - 10:18, 7 September 2007
- {{header|Client Variables|ro|Contains the number of clients currently running.}} {{Client Variables}}147 bytes (18 words) - 10:18, 7 September 2007
- {{header|Client Variables|ro|Contains the version of the Ultima Online client that EasyUO is attached to.}} event SysMessage This script was developed for client 4.0.0e. Be aware of any changes.296 bytes (42 words) - 10:18, 7 September 2007
- ...r #contKind's. In this way #contKind values can easily be updated when the client is patched.}}711 bytes (111 words) - 10:08, 7 September 2007
- {{command header|client}} ...op entry on an open gump. When it is called it fills all the #shop* system variables with their appropriate information}}521 bytes (74 words) - 13:56, 13 October 2007
- {{command header|client}} ...he current EasyUO instance. If the current client is terminated the system variables #cliNr and #cliCnt are updated accordingly.}}795 bytes (110 words) - 13:59, 13 October 2007
- {{header|Miscellaneous Variables|rw|Sets the last shard of your choice.}} ...selection page. Setting #LShard before logging in an account will make the client show the desired shard as the last shard logged in. Only exception will be1 KB (176 words) - 10:11, 13 September 2007
- In this tutorial we assume you are running the latest Ultima Online client, and you have installed the latest EasyUO update. # Make sure you have the correct EasyUO version for the current client version.2 KB (379 words) - 13:11, 13 October 2007
- {{header| Miscellaneous Variables|ro|Holds the color of the last pixel saved using [[savePix]]. The colors re *The client window '''must''' be unobscured by other windows in order for savePix and #1 KB (200 words) - 13:29, 25 October 2007
- {{command header|client}} ...swap"}]|The uoXL command starts and swaps between open clients. The system variables #cliNr and #cliCnt are updated accordingly.}}618 bytes (79 words) - 00:30, 28 October 2007
- | style="width:150px" | [[Variables]] ...sistent_Variables|Persistent]] , [[Variables#System_Variables|System]] , [[Variables#Variable_Scope|Scope]]2 KB (218 words) - 09:27, 5 December 2008
- ...mbers 1 , 2 and 3; making sure to include a ''wait'' statement to give the client and server time to pass the information to the journal. ...omewhere between the 5" and 7" marks, or the '''%jStart''' and '''%jEnd''' variables.6 KB (1,106 words) - 20:46, 12 November 2007
- {{command header|Client}} ...rs). If no index is given the first object found is returned in the #FIND* variables. If an index is given, the {index}'th object is returned in the #FIND*. If5 KB (704 words) - 23:56, 23 April 2008