(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
⇒ |
The #findDist system variable contains the distance from the character to the object returned by findItem.
|
Example
finditem POF G_15
if #FINDCNT > 0
{
display ok I found a stack of gold #FINDDIST tiles away from me
}
if #FINDCNT < 1
{
display ok No gold was found on the ground.
}
halt
See Also
FindItem
- These system variables are set when the FindItem command is used.
#findID |
⇒ |
Returns the id of the object returned by findItem
|
#findType |
⇒ |
Returns the type of the object returned by findItem
|
#findX |
⇒ |
Returns the x-coordinate of the object returned by findItem
|
#findY |
⇒ |
Returns the y-coordinate of the object returned by findItem
|
#findZ |
⇒ |
Returns the z-coordinate of the object returned by findItem
|
#findDist |
⇒ |
Returns the distance from the character to the object returned by findItem
|
#findKind |
⇒ |
Returns the kind of the object returned by findItem
|
#findStack |
⇒ |
Returns the number of stacked items in the object returned by findItem
|
#findBagID |
⇒ |
Returns the bag the object returned by findItem is contained in
|
#findMod |
⇔ |
Returns displacement for #findX and #findY
|
#findRep |
⇒ |
Returns the reputation of the object returned by findItem
|
#findCol |
⇒ |
Returns the color of the object returned by findItem
|
#findIndex |
⇔ |
Gets the values of all other findItem results without restarting the time-consuming FindItem command.
|
#findCnt |
⇒ |
Returns the number of objects that matches what was searched for with the findItem command
|