⇒ |
The #tileFlags system variable determines the flags for the last tile read using the tile command.
Possible values include those listed in the table below.
|
Tile Flag Values
Background |
Weapon |
Transparent |
Translucent
|
Wall |
Damaging |
Impassable |
Wet
|
Unknown |
Surface |
Bridge |
GenericStackable
|
Window |
NoShoot |
PrefixA |
PrefixAn
|
Internal |
Foliage |
PartialHue |
Unknown1
|
Map |
Container |
Wearable |
LightSource
|
Animated |
NoDiagonal |
Unknown2 |
Armor
|
Roof |
Door |
StairBack |
StairRight
|
Example
tile init
Tile get #charPosX #charPosY 1
display ok The tile at X: , #charPosX , #spc , / Y: , #charPosY , #spc , has the following Flags:$ , #tileFlags
halt
See Also
Tile
- These system variables contain data gathered using the tile command.
#tileType |
⇒ |
Returns the type of the last read tile
|
#tileZ |
⇒ |
Returns the z-coordinate of the last read tile
|
#tileCnt |
⇒ |
Returns the number of tile layers of the last read position
|
#tileName |
⇒ |
Returns the name of the last read tile
|
#tileFlags |
⇒ |
Returns the flags of the last read tile
|