SysMsg

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⇒ The #sysMsg system variable determines the current system message.

Example

...
if something in #sysMsg
     gosub dosomething
.....

See Also

Extended

  • Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
#skill ⇒ Returns the current skill level for a skill chosen with chooseSkill command
#skillCap ⇒ Returns the current skill cap for a skill chosen with chooseSkill command
#skillLock ⇒ Returns the current lock status of the skill chosen with chooseSkill command
#journal ⇒ Returns the journal line selected using the scanJournal command
#jIndex ⇒ Returns the index of the current journal entry
#jColor ⇔ Returns the color of the text in the journal
#sysMsg ⇒ Returns the current system message
#sysMsgCol ⇔ Returns the current system message color
#targCurs ⇔ Returns if cursor is a target cursor
#cursKind ⇒ Returns the facet where the character is