FindY

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⇒ The #findY system variable contains the y-coordinate of the object returned by findItem. If #findKind equals 0, the coordinate is a screen coordinate, if #findKind equals 1, the coordinate is a world coordinate.

Example

....
loop:
finditem %target
if #CHARPOSX <> #findx || #CHARPOSY <> #findy
{
move #findx #findy 0 0
goto loop
}
....

See Also

FindItem

  • These system variables are set when the FindItem command is used.
#findID ⇒ Returns the id of the object returned by findItem
#findType ⇒ Returns the type of the object returned by findItem
#findX ⇒ Returns the x-coordinate of the object returned by findItem
#findY ⇒ Returns the y-coordinate of the object returned by findItem
#findZ ⇒ Returns the z-coordinate of the object returned by findItem
#findDist ⇒ Returns the distance from the character to the object returned by findItem
#findKind ⇒ Returns the kind of the object returned by findItem
#findStack ⇒ Returns the number of stacked items in the object returned by findItem
#findBagID ⇒ Returns the bag the object returned by findItem is contained in
#findMod ⇔ Returns displacement for #findX and #findY
#findRep ⇒ Returns the reputation of the object returned by findItem
#findCol ⇒ Returns the color of the object returned by findItem
#findIndex ⇔ Gets the values of all other findItem results without restarting the time-consuming FindItem command.
#findCnt ⇒ Returns the number of objects that matches what was searched for with the findItem command