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  • {{header|Status Variables|ro|The #mana system variable determines the current mana pool for {{Status Variables}}
    227 bytes (33 words) - 13:19, 13 October 2007
  • {{header|Status Variables|ro|The #int system variable determines the intelligence of the ch {{Status Variables}}
    215 bytes (28 words) - 13:19, 13 October 2007
  • {{header|Status Variables|ro|The #maxStam system variable determines the maximum stamina le {{Status Variables}}
    246 bytes (29 words) - 13:19, 13 October 2007
  • {{header|Status Variables|ro|The #stamina system variable determines the current stamina le {{Status Variables}}
    225 bytes (30 words) - 13:19, 13 October 2007
  • {{header|Status Variables|ro|The #dex system variable determines the dexterity of the chara {{Status Variables}}
    209 bytes (28 words) - 13:19, 13 October 2007
  • {{header|Status Variables|ro|The #maxHits system variable determines the maximum number of {{Status Variables}}
    249 bytes (34 words) - 13:18, 13 October 2007
  • {{header|Status Variables|ro|The #hits system variable determines the current number of hit {{Status Variables}}
    230 bytes (31 words) - 13:18, 13 October 2007
  • {{header|Status Variables|ro|The #str system variable determines the strength of the charac {{Status Variables}}
    207 bytes (28 words) - 13:18, 13 October 2007
  • {{header|Status Variables|ro|The #charName system variable contains the name of the charact {{Status Variables}}
    207 bytes (28 words) - 13:18, 13 October 2007
  • |8 || 2 || || Open Status |9 || 2 || || Close Status
    17 KB (1,816 words) - 23:04, 13 October 2014
  • ...ill and places the value into the #skill system variable. The current lock status is placed in the #skillLock system variable and the current skill cap is pl
    2 KB (328 words) - 13:56, 13 October 2007
  • | [[skillLock|#skillLock]] || {{ro}} || Returns the current lock status of the skill chosen with chooseSkill command
    1 KB (156 words) - 10:15, 7 September 2007
  • |This variable will not work unless the character status bar is open. You can use [[Event_Macro#Gump_Control|Event Macro 8 2]] to op
    189 bytes (30 words) - 22:44, 25 August 2005
  • ...oma, Verdana;PADDING: 2px;text-align: center;border: solid 1px #000000;" | Status
    43 KB (5,253 words) - 15:08, 25 August 2005
  • Status variables come from the UO Status Bar in game. They provide information about the current character.
    0 members (0 subcategories, 0 files) - 17:13, 25 August 2005
  • {{header|Status Variables|ro|The #TP system variable determines the Tithing Points Availabl {{Status Variables}}
    237 bytes (32 words) - 13:21, 13 October 2007
  • | style="width:150px" | [[chooseSkill]] || Reads the current skill value/lock status for a specific skill
    2 KB (279 words) - 16:05, 6 September 2007
  • === Status Variables=== *Status variables come from the UO Status Bar in game. They provide information about the current character.
    3 KB (343 words) - 16:15, 6 September 2007
  • {{Status Variables}}
    2 KB (218 words) - 09:27, 5 December 2008
  • ...syuo.com/forum/viewtopic.php?t=11624 Gumps - Using and Opening (Paperdoll, Status, etc)]
    5 KB (780 words) - 16:21, 12 November 2007

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