TileFlags

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Revision as of 11:31, 26 August 2005 by Kedrick Valorite (Talk | contribs)

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The #tileFlags system variable determines the flags for the last tile read using the tile command.

Possible values include those listed in the following table:

Tile Flag Values
Background Weapon Transparent Translucent
Wall Damaging Impassable Wet
Unknown Surface Bridge GenericStackable
Window NoShoot PrefixA PrefixAn
Internal Foliage PartialHue Unknown1
Map Container Wearable LightSource
Animated NoDiagonal Unknown2 Armor
Roof Door StairBack StairRight

Example


tile init

Tile get #charPosX #charPosY 1
display ok The tile at X: , #charPosX , #spc , / Y: , #charPosY , #spc , has the following Flags:$ , #tileFlags
halt

See also

Main Page Documentation