TileFlags
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Revision as of 11:31, 26 August 2005 by Kedrick Valorite (Talk | contribs)
⇒ | The #tileFlags system variable determines the flags for the last tile read using the tile command.
Possible values include those listed in the following table: |
Background | Weapon | Transparent | Translucent |
Wall | Damaging | Impassable | Wet |
Unknown | Surface | Bridge | GenericStackable |
Window | NoShoot | PrefixA | PrefixAn |
Internal | Foliage | PartialHue | Unknown1 |
Map | Container | Wearable | LightSource |
Animated | NoDiagonal | Unknown2 | Armor |
Roof | Door | StairBack | StairRight |
Example
tile init Tile get #charPosX #charPosY 1 display ok The tile at X: , #charPosX , #spc , / Y: , #charPosY , #spc , has the following Flags:$ , #tileFlags halt
See also
Main Page | Documentation |