Difference between revisions of "Goto"
From Wiki
Cannedboot (Talk | contribs) (added 'switch' snippet) |
m |
||
Line 1: | Line 1: | ||
{{command header|Flow Control}} | {{command header|Flow Control}} | ||
− | {{body|goto {label}|The ''goto'' command moves the execution to another part of the script. The destination point is given by a label.}} | + | {{body|goto {label}|The ''goto'' command moves the execution to another part of the script. The destination point is given by a [[label]].}} |
Revision as of 11:06, 3 August 2007
Synopsis
goto {label}
Description
The goto command moves the execution to another part of the script. The destination point is given by a label.
Note: |
Example
loop: if %donotloop goto exit goto loop exit:
Simulating a Switch Statement
Switch structures (like seen in C/C++) can be simulated in EasyUO using the goto statement:
set %a #random % 3 + 1 goto case , %a case1: display ok One goto case_exit case2: display ok Two goto case_exit case3: display ok Three goto case_exit case_exit: halt
See also
Main Page | Documentation |