Difference between revisions of "Exevent SkillLock"

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(added 4 letter codes for skill names. i think these are still valid...?)
m (Example: fixing example)
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Exevent SkillLock mage down
 
Exevent SkillLock mage down
 
; locks armlore
 
; locks armlore
Exevent SkillLock armslore locked
+
Exevent SkillLock arms locked
 
</pre>
 
</pre>
  

Revision as of 03:48, 20 December 2005


Synopsis

Exevent SkillLock {skill name} {[up] | [down] | [locked]}

Description

The Exevent SkillLock command changes the skill lock on the specified skill to either: up, down or locked.


Note: This command is only available from EUO 1.5 Test version 53.


Example

; changes magery to down
Exevent SkillLock mage down
; locks armlore
Exevent SkillLock arms locked
TSPerry72@Yahoo.com
26-Feb-2005 15:52 	#39
Here is a list of 4 letter codes for each skill as of February 2005. Listed by UO catagory and alphebetized.

Miscellaneous Skills
Alch - Alchemy
Blac - Blacksmithy
Bowc - Bowcraft Fletching
Bush - Bushido
Carp - Carpentry
Chiv - Chivalry
Cook - Cooking
Fish - Fishing
Focu - Focus
Heal - Healing
Herd - Herding
Lock - Lockpicking
Lumb - Lumberjacking
Mage - Magery
Medi - Meditation
Mini - Mining
Musi - Musicianship
Necr - Necromancy
Ninj - Ninjitsu
Remo - Remove Trap
Resi - Resisting Spells
Snoo - Snooping
Stea - Stealing
Stlt - Stealth
Tail - Tailoring
Tink - Tinkering
Vete - Veterinary

Combat Skills
Arch - Archery
Fenc - Fencing
Mace - Mace Fighting
Parr - Parrying
Swor - Swordsmanship
Tact - Tactics
Wres - Wrestling

Actions
Anim - Animal Taming
Begg - Begging
Camp - Camping
Dete - Detecting Hidden
Disc - Discordance
Hidi - Hiding
Insc - Inscription
Peac - Peacemaking
Pois - Poisoning
Prov - Provocation
Spir - Spirit Speak
Trac - Tracking

Lore & Knowledge
Anat - Anatomy
Anil - Animal Lore
Arms - Arms Lore
Eval - Evaluating Intelligence
Fore - Forensic Evaluation
Item - Item Identification
Tast - Taste Identification

See also

Main Page Documentation