Difference between revisions of "InitEvents"
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The [[initEvents]] command initializes all event commands. If it is not run once per script, none of the event commands will function. You should only call [[initEvents]] once per script. | The [[initEvents]] command initializes all event commands. If it is not run once per script, none of the event commands will function. You should only call [[initEvents]] once per script. | ||
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− | + | {{Note|It should be noted that [[InitEvents]] is no longer required on current releases of EasyUO. The first time you use an [[event_Macro|event Macro]] it will automatically initialize. If it is used now it hurts nothing. But serves no purpose either}} | |
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==== See Also ==== | ==== See Also ==== |
Revision as of 16:10, 26 August 2005
initEvents
Obsolete
Synopsis
initEvents
Description
The initEvents command initializes all event commands. If it is not run once per script, none of the event commands will function. You should only call initEvents once per script.
Note: | It should be noted that InitEvents is no longer required on current releases of EasyUO. The first time you use an event Macro it will automatically initialize. If it is used now it hurts nothing. But serves no purpose either |
See Also
event Drag event Macro event PathFind event SkillLock event SysMessage |
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