Difference between revisions of "CharStatus"
From Wiki
(Charstatus A = frozen. != casting) |
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| D || Character is affected with lethal strike. | | D || Character is affected with lethal strike. | ||
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− | | A || Character is | + | | A || Character is frozen |
+ | (actively casting a spell / | ||
+ | Waiting for transport after using help-menu) . | ||
|} | |} | ||
Latest revision as of 01:57, 5 January 2008
⇒ | Determines different states that the character can be in. |
Value | Description |
C | Character is poisoned. |
H | Character is hidden. |
B | Character is female. |
G | Character is in war mode. |
D | Character is affected with lethal strike. |
A | Character is frozen
(actively casting a spell / Waiting for transport after using help-menu) . |
Example
... if C in #charStatus { gosub cureMe } ... sub cureMe ... return
See Also
Character Variables
- The character category of system variables contains information specific to the character in the current instance of Ultima Online that EasyUO is attached to.
#charPosX | ⇒ | Returns the characters world X-coordinate |
#charPosY | ⇒ | Returns the characters world Y-coordinate |
#charPosZ | ⇒ | Returns the characters world Z-coordinate |
#charDir | ⇒ | Returns the direction the character is facing |
#charStatus | ⇒ | Returns different states that the character can be in |
#charID | ⇒ | Returns the id of the character |
#charGhost | ⇒ | Returns if your character is dead |
#backpackID | ⇒ | Displays the ID of your player's backPack (Inventory) |