Difference between revisions of "TileName"
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Latest revision as of 09:16, 13 September 2007
⇒ | The #tileName system variable determines the name for the last tile read using the tile command.
There are over 3000 values for tile names. Some of the more usefull names include Water, Rock, Cave_Floor, Cave_Wall, and variations that include the word Tree (for example "Ohii_Tree"). |
Example
tile init Tile get #charPosX #charPosY 1 display ok The tile at X: , #charPosX , #spc , / Y: , #charPosY , #spc , has the following Name:$ , #tileName halt
See Also
Tile
- These system variables contain data gathered using the tile command.
#tileType | ⇒ | Returns the type of the last read tile |
#tileZ | ⇒ | Returns the z-coordinate of the last read tile |
#tileCnt | ⇒ | Returns the number of tile layers of the last read position |
#tileName | ⇒ | Returns the name of the last read tile |
#tileFlags | ⇒ | Returns the flags of the last read tile |