Difference between revisions of "Goto"

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(added 'switch' snippet)
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{{command header|Flow Control}}
 
{{command header|Flow Control}}
  
{{body|goto {label name}|The ''goto'' command moves the execution to another part of the script. The destination point is given by a label.}}
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{{body|goto {label}|The ''goto'' command moves the execution to another part of the script. The destination point is given by a label.}}
  
  
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exit:
 
exit:
 
</pre>
 
</pre>
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==== Simulating a Switch Statement ====
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 +
Switch structures (like seen in C/C++) can be simulated in EasyUO using the goto statement:
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<pre>
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set %a #random % 3 + 1
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goto case , %a
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 +
case1:
 +
  display ok One
 +
  goto case_exit
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 +
case2:
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  display ok Two
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  goto case_exit
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 +
case3:
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  display ok Three
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  goto case_exit
 +
 +
case_exit:
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halt</pre>
  
 
{{footer}}
 
{{footer}}

Revision as of 17:33, 14 October 2005


Synopsis

goto {label}

Description

The goto command moves the execution to another part of the script. The destination point is given by a label.


Note:
  • Don't goto out of a sub. Always use return! EasyUO will probably not crash but it is VERY bad programming style.
  • A label in the code must be followed by a colon, where as gotoing to the label does not require a following colon.
  • Inline comments do not work with labels in EasyUO 1.4.


Example

loop:
if %donotloop
	goto exit
goto loop

exit:

Simulating a Switch Statement

Switch structures (like seen in C/C++) can be simulated in EasyUO using the goto statement:

set %a #random % 3 + 1
goto case , %a

case1:
  display ok One
  goto case_exit

case2:
  display ok Two
  goto case_exit

case3:
  display ok Three
  goto case_exit

case_exit:
halt

See also

Main Page Documentation