Difference between revisions of "EnemyID"
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The #enemyID system variable holds the ID of the current enemy. | The #enemyID system variable holds the ID of the current enemy. | ||
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| + | {{Note|It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly.}} | ||
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==== Example ==== | ==== Example ==== | ||
Revision as of 15:53, 26 August 2005
#enemyId
Combat System Variables
Description
⇒
The #enemyID system variable holds the ID of the current enemy.
| Note: | It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly. |
Example
if #enemyID <> N/A display ok You're being attacked! The attacker has , #enemyHits , % Hits.
See Also
| #enemyHits |
| Main_Page | Documentation | Combat System Variables |