Difference between revisions of "Skill Gain"
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{{Alexandria:SkillNav}} | {{Alexandria:SkillNav}} | ||
Alexandria has some special enhancements for skill gain. In order to make it easy for players to work their skills fast so they can spend time playing (instead of working), the enhancements speed the skill gains along while still requiring at least some time requirement. | Alexandria has some special enhancements for skill gain. In order to make it easy for players to work their skills fast so they can spend time playing (instead of working), the enhancements speed the skill gains along while still requiring at least some time requirement. | ||
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==Begging== | ==Begging== | ||
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==Healing== | ==Healing== |
Latest revision as of 08:18, 10 July 2010
This page will be changing format in the coming days and weeks. See the discussion page for details |
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Alexandria has some special enhancements for skill gain. In order to make it easy for players to work their skills fast so they can spend time playing (instead of working), the enhancements speed the skill gains along while still requiring at least some time requirement.
Various tips for what script to use to train what |
- Instead of an 8x8 system Alexandria breaks up skill gain areas into 5x5. Each 5x5 block will allow up to +0.3 skill gain (or three 0.1 gains) in any one skill for every 5 minutes. This rule only affects skill gains that are 'movement based'.
Barding
Discordance
Musicianship
Peacemaking
Provocation
Combat
Archery
- Spar a guild-mate until GM. Anti-Macro code does not apply if opponent is player.
Bushido
- 0.0 - 25.0 = Buy from NPC in Makoto-Jima (Tokuno City)
- 25.0 - 60.0 = Confidence
- 60.0 - 97.5 = Evasion
Chivalry
Fencing
- Spar a guild-mate until GM. Anti-Macro code does not apply if opponent is player.
Mace Fighting
- Spar a guild-mate until GM. Anti-Macro code does not apply if opponent is player.
Ninjitsu
Parrying
- Make sure you don't have Bushido on your character, it will prevent you from gaining Parry.
Swordsmanship
- Spar a guild-mate until GM. Anti-Macro code does not apply if opponent is player.
Tactics
- Spar a guild-mate until GM. Anti-Macro code does not apply if opponent is player.
Wrestling
- Spar a guild-mate until GM. Anti-Macro code does not apply if opponent is player.
Crafting
Alchemy
Arms Lore
Blacksmithy
Bowcraft/Fletching
Carpentry
Cartography
Cooking
Glassblowing
Inscription
Lumberjacking
CyberPopes Lumberjacking Radar to find and catalog spots. Jebbits Easy Rail Lumberjack to work the skill.
Mining
Cyberpopes Mining Radar to find and catalog spots. Jebbits Easy Rail Miner to work the skill.
Tailoring
Tinkering
Magic
Evaluating Intelligence
- This skill is movement based, not target based. One usually masters the skill while training Magery and using self as target.
Magery
Meditation
Necromancy
Resisting Spells
- Anti-Macro code has been disabled for this skill so simply create a loop to cast weaken on yourself and train in your house.
Spirit Speak
Support and Other
Anatomy
- Skill gain for Anatomy can be either target or movement based. Using the skill directly will provide gains that are target based (new targets constantly needed). Passive gains from healing or fighting are movement based.
Begging
Healing
Tracking
Taming
Animal Lore
Animal Taming
Roadkills UltraTamer! Bulls in Delucia to about 90, then get about 7 or 8 in Jewelry and head to Malas to tame Kirins or Unicorns. Make a rail for fully unattended taming.
Veterinary
Theiving
Detect Hidden
- Create loop in Razor or EasyUO to use detect hidden skill then target self.
- Get on boat, slow forward and run loop.
- It is recommended that you do this while hidden to avoid water-bound monsters. You will not reveal yourself with the Detect Hidden skill.
Hiding
Lockpicking
Poisoning
- You won't need poison more powerful than Greater to GM this skill.